Captain's Log: Enhanced Interface & System Stability!
Captain’s Log: Enhanced Interface & System Stability!
Hello, Commanders!
In this major update, our focus has been on refining your command experience with a host of visual upgrades, UI tweaks, and crucial bug fixes. We want managing your empire to be more intuitive and rewarding than ever. Here’s what’s new!
Visual Guides & Gameplay Feedback
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New Colonization Guide System: To help you know what your next step is, a glowing guidance circle now highlights the next colonizable planet. It turns yellow to let you know you’re missing something (like a Colony Ship) and becomes green when you’re ready for action!
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Enhanced Visual Feedback: Your planets, asteroids, and the Space Station now get a subtle outline when hovered, and a new pulsing selection circle makes it clearer which planet you’re interacting with, unifying the visual experience.
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New Discovery System in the Inventory: To add a touch of exploration, resources you haven’t found yet will now appear as “Undiscovered” with a question mark icon. Get out there and explore to reveal them all!
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Bigger, Smarter Planet Names: Planet names in the info cards are now much larger and easier to read! They will also cleverly resize to fit if you give your new worlds a particularly long or creative name.
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Improved Readability: Floating resource numbers from mining now have a crisp outline, making them stand out against the beautiful chaos of space.
Quality of Life UI Improvements
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Icons & Visual Clarity:
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We’ve fixed the missing upgrade icons on the planet panel. Now you can see exactly what you’re improving!
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The “Assign Manager” button now features a gear icon and a proper visual style, making its function much clearer.
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The “Energy Received” stat is now correctly displayed in the Planet Details view, helping you better plan your power management across the system.
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Smarter Panels:
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Upgrade, Downgrade, and Assign Manager buttons now have proper visual styles for when you hover over or click them. No more jarring changes—just smooth, responsive feedback.
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The ingredient list on recipe cards now uses colors to show if you have the required materials, making production planning a breeze.
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Controls & System Stability
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Enhanced Mobile Navigation: Thinking of our mobile commanders, we’ve implemented swipe-to-scroll on more panels, like the manager selection and the active jobs list.
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Improved Touch Controls: We’ve adjusted the position of the UI for moving the space station, ensuring it appears well above your finger on touch screens.
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Unobstructed Asteroid Mining: Fixed a frustrating issue where asteroids couldn’t be clicked when passing over planet info cards. Click with confidence!
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Reinforced Stability: Fixed a critical bug that could cause a crash if the game was closed during a colonization mission. Your progress is now safer than ever!
We hope these updates make your empire-managing experience smoother and more enjoyable.
Happy mining, and see you next time
Files
Exo-Idle-Miner: Space Colony Clicker
Idle clicker strategy mining planet colony game
Status | Released |
Author | BligusFalantis |
Genre | Simulation |
Tags | Clicker, colony, Godot, Idle, Incremental, planets, Space, Tycoon |
Languages | English, Portuguese (Brazil) |
More posts
- Summer QoL Update: Smarter Ships & UI Upgrades!26 days ago
- Devlog: User Interface (UI) and Quality of Life (QoL) Improvements.34 days ago
- Devlog Update: Fixes & Polish39 days ago
- Update Notes: Interaction, Intelligence, and Quality of Life!39 days ago
- Devlog Summary: Enhancing Your Game Experience!40 days ago
- Devlog Exo Idle Mining: Polishing the Experience and Refactoring Systems41 days ago
- Devlog: Adding Asteroids and Polishing the Universe42 days ago
- Devlog Update: Manager Synergy & Smarter Upgrades42 days ago
- Devlog Summary: Manager Progression System Overhaul42 days ago
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