Exo-Idle-Miner: Space Colony Clicker
Exo-Idle-Miner: Space Colony Clicker
Idle clicker exo-planet mining and management game, based on classics like OGame e Galaxy Online 2
Will soon have a spaceships battle system


| Status | Released |
| Platforms | HTML5 |
| Author | BligusFalantis |
| Genre | Simulation |
| Made with | Godot |
| Tags | Clicker, colony, Godot, Idle, Incremental, planets, Space, Tycoon |
| Average session | About a half-hour |
| Languages | English, Portuguese (Brazil) |
| Inputs | Keyboard, Mouse, Xbox controller, Joystick |
Development log
- Summer QoL Update: Smarter Ships & UI Upgrades!Jul 06, 2025
- Captain's Log: Enhanced Interface & System Stability!Jul 01, 2025
- Devlog: User Interface (UI) and Quality of Life (QoL) Improvements.Jun 28, 2025
- Devlog Update: Fixes & PolishJun 23, 2025
- Update Notes: Interaction, Intelligence, and Quality of Life!Jun 23, 2025
- Devlog Summary: Enhancing Your Game Experience!Jun 22, 2025
- Devlog Exo Idle Mining: Polishing the Experience and Refactoring SystemsJun 21, 2025
- Devlog: Adding Asteroids and Polishing the UniverseJun 21, 2025



Comments
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I wish this had an english option. I like the playstation 1 look on the Sun. The fact that the drone collects more mined resources the further the ship is from it is an interesting gameplay mechanic but a puzzling feature immersion-wise.
I’ll translate to English. The ship collects fewer resources when it’s close because the planet hasn’t had enough time to generate more resources per second. That’s why when the space station is further away, the ship collects more resources, as the planet has had more time to generate them. Thank you very much for the feedback, it’s very valuable to me ❤️
Immersion restored. Thank you for making this game. Itch.io is a great place to visit daily because of people/developers like you. Looking forward to the English so I can really get into it.
And I really do like the pixel look to the Sun. It reminds me of something like Xenogears from way back. Nostalgic.