Exo-Idle-Miner: Space Colony Clicker
Exo-Idle-Miner: Space Colony Clicker
Idle clicker exo-planet mining and management game, based on classics like OGame e Galaxy Online 2
Will soon have a spaceships battle system
Updated | 10 days ago |
Status | Released |
Platforms | HTML5 |
Author | BligusFalantis |
Genre | Simulation |
Made with | Godot |
Tags | Clicker, colony, Godot, Idle, Incremental, planets, Space, Tycoon |
Average session | About a half-hour |
Languages | English, Portuguese (Brazil) |
Inputs | Keyboard, Mouse, Xbox controller, Joystick |
Development log
- Summer QoL Update: Smarter Ships & UI Upgrades!24 days ago
- Captain's Log: Enhanced Interface & System Stability!30 days ago
- Devlog: User Interface (UI) and Quality of Life (QoL) Improvements.32 days ago
- Devlog Update: Fixes & Polish37 days ago
- Update Notes: Interaction, Intelligence, and Quality of Life!37 days ago
- Devlog Summary: Enhancing Your Game Experience!38 days ago
- Devlog Exo Idle Mining: Polishing the Experience and Refactoring Systems39 days ago
- Devlog: Adding Asteroids and Polishing the Universe40 days ago
Comments
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I wish this had an english option. I like the playstation 1 look on the Sun. The fact that the drone collects more mined resources the further the ship is from it is an interesting gameplay mechanic but a puzzling feature immersion-wise.
I’ll translate to English. The ship collects fewer resources when it’s close because the planet hasn’t had enough time to generate more resources per second. That’s why when the space station is further away, the ship collects more resources, as the planet has had more time to generate them. Thank you very much for the feedback, it’s very valuable to me ❤️
Immersion restored. Thank you for making this game. Itch.io is a great place to visit daily because of people/developers like you. Looking forward to the English so I can really get into it.
And I really do like the pixel look to the Sun. It reminds me of something like Xenogears from way back. Nostalgic.